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199X Download Lite

Updated: Mar 1, 2020





















































About This Game In 199X, you control Clara. That's the problem.The doctors say she's delusional, but you both know that can't be true. The two of you need to explore Delilah, the town where Clara lives. You need to navigate her messy, personal relationships. Most of all, you need to find a cure. And beat the game. 199X is a 2-3 hour narrative adventure, split into seven playable days. It is written by Evan Tognotti, and features a full-length original soundtrack from acoustic weirdo Kearney. Play 199X. Help you help herself.---WHAT PEOPLE ARE SAYING"199X advertises itself as a 'game without mechanics,' which is probably because it is another crappy Steam Greenlight game made in RPG Maker. It is a 'lightly interactive' game (aka players basically press the arrow keys) and features a whooping one protagonist. Again, this is because this is a horrible excuse for a 'game' made using a horrible excuse for a 'game engine.' Not only that, but the developer of this game has the utter gall to charge for this couple hour 'interactive experience.' Although is (sic) is only $2 US, it is still disgusting people are being charged for this crap." - Lusipurr.com"There is also quite a bit of social justice in this game which makes parts feel a little bit like a (sic) 'educational game' or propaganda... don't expect any male characters to have any depth or role in the plot, it's all about the ladies and the male characters are there for window dressing." - A Steam reviewer 7aa9394dea Title: 199XGenre: Adventure, IndieDeveloper:Evan TognottiPublisher:Evan TognottiRelease Date: 11 Dec, 2014 199X Download Lite What is the point of dialogue options if I have to repeat every conversation until I've selected them all? Also the game really needs to invest in a run button.It's got a good atmosphere, but being forced to repeat conversations and not allowed to advance is dumb and completely drags down everything good about the game.Edit: Having played more of the game now, I'll say that dialogue tree problem becomes basically non-existent after a bit, however the bigger problem is that holy\u2665\u2665\u2665\u2665\u2665\u2665this game is unpolished. There's great ideas here and nice writing, but it feels less like "a game without mechanics" and more like the first attempt someone ever made to play around in RPG Maker. There's lots of little spots where, for instance, events don't terminate properly, so you can continually initiate the same scripted sequences and say, have a character keep taking a few steps to the left until they're walking off the screen. Then you've got all the characters who get statue-syndrome after they've said their piece - have them go away or walk around, or do something, or someone notice that they're just standing there without moving, or it just becomes immersion breaking.I feel like the developer has potential, but to be honest, I'd personally be pretty embarassed if I sold something this unpolished for actual money. I've still enjoyed it for the story, but I would never tell anyone to drop two dollars on it.. 199X starts off with a trigger warning. Yeah, it\u2019s going to be that kind of game: a homebrew RPG Maker affair with stock graphics and a preachy message that aims to make the player feel like an awful human being.Not even fifteen minutes in, you find yourself trapped in a hospital that an invisible narrator won't let you leave until you\u2019ve explored five nearby hot spots. Which is fine; this is a thing that happens. Only 199X demands more of you. If you want to do something as monumental as go outside, you need to advance every dialogue option for every hot spot, revisiting and exhausting every conversation bracket available because it\u2019s very important you take the time to digest every little thing the game has to say. Only then are you permitted to leave. I\u2019ve been in these kinds of situations before, so I settled down and prepared myself for a couple of hours of being arrogantly lectured by a clumsily constructed video game. Only, that never happened.There\u2019s a saving grace to 199X: it builds around a reasonably clever setup, and and it is brilliantly written. You control 20-something Clara. And that, as the game\u2019s byline goes, is the problem. You\u2019re not actually playing as Clara, but rather as yourself, exerting an external force that guides her every move like an ethereal puppeteer.For her part, Clara wakes up in a hospital room without the ability to move by her own power and, after an understandable bit of panic, seems to take to her situation quite well. Though you interact with each other through the game\u2019s limited conversation branches, the exchanges are lively and full or personality. An early test of your newly-hijacked body asks you to wander over and examine a fire extinguisher. Should you continue to enforce a keen interest in fire safety equipment, that moment develops into an in-joke between the two of you. Full Review \/\/ http:\/\/www.honestgamers.com\/13417\/pc\/199x\/review.html. A pretty interesting look at agency and control in video games. The story is great, and gave me a lot to think about, however the game suffers from several design issues. The levels and spaces are badly laid out and the general design of the city and interiors is quite poor. The game feels very slow at times due to large spaces between points of interest. The developers clearly has a lot of heart and some great ideas, but needs to work on the more techinical and design aspects of making games.. the dialogue sounds like it was written by a 14 year old kid with a deviantart and a really awful anime OC. the whole story just feels very childish and fake deep. the way mental illness is presented is cliche and uninformed and borderline insulting. the entire game is clunky and just drags. you have to select all the dialogue options before being able to continue as well, that....kind of defeats the only thing this game may have had going for itself. dont waste your time or your money.. The bad: I was disappointed that this isn't really a game. The entire "game" is on rails, and even many of the interactions yield the same dialogue (or at best a small deviation before returning to the main dialogue), so at best this is the illusion of the game. Honestly writing additional dialogue would not have strained development and would have been pretty easy to do considering the game, so it comes off as lazy. Sure you move the character and press a button to examine things and trigger dialogue but you can't deviate from the linear path of the game. There is also quite a bit of social justice in this game which makes parts feel a little bit like a "educational game" or propaganda. Certain other parts just feel a bit amateurish, such as forced consequence-less battles and flat characterization. Don't expect any male characters to have any depth or role in the plot, it's all about the ladies and the male characters are there for window dressing. The good: The tone and music of this "game" is spot on. I felt creeped out in a good way by the setting. I was decently engaged in the plot and figuring out more about the setting. It's a short game you can finish in an evening, and I think the price is fair for the experience, if you won't be turned off by the bad things I mentioned above. I got it on sale for cheap so I can't complain. Overall I was let down by this title, as it really isn't a game, isn't interactive as it pretends to be, and has some political messages I found distracting and annoying. I think Tognotti could really make something good if he focuses on making his games more interactive and making characters less of caricatures. I would enjoy something longer with actual choices to be made. You know, like a game might have.. The bad: I was disappointed that this isn't really a game. The entire "game" is on rails, and even many of the interactions yield the same dialogue (or at best a small deviation before returning to the main dialogue), so at best this is the illusion of the game. Honestly writing additional dialogue would not have strained development and would have been pretty easy to do considering the game, so it comes off as lazy. Sure you move the character and press a button to examine things and trigger dialogue but you can't deviate from the linear path of the game. There is also quite a bit of social justice in this game which makes parts feel a little bit like a "educational game" or propaganda. Certain other parts just feel a bit amateurish, such as forced consequence-less battles and flat characterization. Don't expect any male characters to have any depth or role in the plot, it's all about the ladies and the male characters are there for window dressing. The good: The tone and music of this "game" is spot on. I felt creeped out in a good way by the setting. I was decently engaged in the plot and figuring out more about the setting. It's a short game you can finish in an evening, and I think the price is fair for the experience, if you won't be turned off by the bad things I mentioned above. I got it on sale for cheap so I can't complain. Overall I was let down by this title, as it really isn't a game, isn't interactive as it pretends to be, and has some political messages I found distracting and annoying. I think Tognotti could really make something good if he focuses on making his games more interactive and making characters less of caricatures. I would enjoy something longer with actual choices to be made. You know, like a game might have.. Warning: This game is not a "game" per se. It is more of a mildly interactive visual novel, made with RPG Maker. If this is not your cup of tea, you might be disappointed. That's the reason behind many of the negative reviews, as far as I have seen.If you are ok with the play style, you will be rewarded with a nice story based on breaking the 4th wall.The characters are well fleshed out through realistic dialogues (complete with some swearing and mild sexual themes) both between themselves, and (for Clara, the protagonist) with you, the player.Despite the cartoonish graphics it is actually more adult-themed, touching issues of relationships, existence and perspective. Some of them are not as developed as I'd like to, but, then again, it's a $2, one man show game. I might be asking too much of it, and the truth is that despite an occasional lack of polish or unanswered question, it was still a marvelous experience.Clara, I hope that against all odds you are ok. *presses pinkie against screen*

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